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Procedural Animations

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Finished

Using Python, Pygame, and NumPy, I employed the concept of zero keyframes: instead of using images for texture, I drew and rendered the frames of a moving creature to make it appear alive. The main idea was to create fish-like creatures with fins and wobbly eyes. I then incorporated some of my previous work on Inverse Kinematics to generate the legs. With some smoothing curve techniques, I made the shapes of the creatures smooth and visually appealing. The results are incredible visuals of creatures that move as if they were alive and following you!

TechnologiesTechnologies
python

Python

pygame

Pygame

numpy

NumPy

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