Orbits Simulator
Finished
The Three-Body Problem, a good Netflix series, shows what can happen in the universe when physics are involved with large objects (planets and stars). Here, I simulate the interaction of some objects using simple Newton's equations implemented in C++. We can enable collisions and make the objects behave like bouncing balls. Super fun.
TechnologiesTechnologies
C ++
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)
.webp&w=3840&q=75)